AI Insights · Timothy · October 2021
Top 5 Paid Games Performance in Austria Q3 2021
Explore the performance of top 5 paid games on a unified platform in Austria during Q3 2021, including key metrics like weekly downloads, revenue, and active users.
During the third quarter of 2021, the top five paid games on a unified platform in Austria showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting patterns across these popular titles.
Geometry Dash Lite from RobTop Games AB saw a stable weekly revenue, fluctuating around $300-$400. Weekly downloads peaked at 4.1K in early July but gradually declined to approximately 2.6K by the end of September. Active users started strong at 61.1K, peaked at 67.4K in early August, and then settled around 56.5K by the end of the quarter.
My Child Lebensborn by Sarepta Studio AS experienced a significant spike in early July with weekly revenue reaching $7.4K, then declined to stabilize around $200-$500. Downloads mirrored this trend, peaking at 5.4K in mid-July and dropping to around 470 by September end. Active users followed a similar pattern, starting at 39, peaking at 6.9K in mid-July, and decreasing to around 1K.
Pou from Zakeh Limited maintained steady weekly revenue, generally hovering around $200, with a notable increase to $572 in the last week of September. Weekly downloads remained relatively stable, averaging around 1K throughout the quarter. Active users saw a slight decline from 58K at the beginning of the quarter to 47K by the end.
Solitaire by MobilityWare demonstrated consistent performance with weekly revenue ranging between $90-$240. Downloads varied from 600 to 1K, peaking at 1.1K in late August. Active users were robust, consistently around 82K-84K, with a slight dip to 78.7K by the quarter's close.
Minecraft by Mojang showed strong weekly revenue, starting at $8.4K and peaking at $9.8K in mid-July before decreasing to $6.5K by the end of September. Downloads increased steadily, reaching a high of 990 in mid-September. Active users began at 92.9K, slightly dipped mid-quarter, and ended at 78.6K.
For more detailed insights into the performance of these games, visit Sensor Tower.